PIPages
Labs

Mylene Queiroz De Farias

Texas State University, TX·Computer Science

When several people meet inside a shared virtual world and see three-dimensional recordings of each other, how good does that imagery actually look to them? Measuring visual quality automatically is a solved problem for ordinary flat video, but those tools break down on the three-dimensional content that drives modern virtual reality (VR).

Fields

Computer Science

Engineering

Topics

virtual reality

volumetric video

point cloud quality assessment

Grants
1 known grant, through Jun 2028

What they work on

  1. Design a feature-extraction architecture for dynamic point clouds that jointly captures geometry, texture and motion, using visual transformers and multimodal fusion with temporal awareness and adaptive projection strategies.
  2. Build a first-of-its-kind multi-user volumetric video quality dataset of real scenes with multiple people and objects, annotated with mean opinion scores, NASA-TLX cognitive workload and Simulator Sickness Questionnaire ratings.
  3. Collect objective viewer data in high-fidelity head-mounted displays, including eye-tracking and field-of-view traces, to capture how user movement and viewing direction influence perceived quality in shared virtual spaces.
  4. Train and evaluate a multimodal point cloud quality assessment model that integrates a visual saliency predictor and spatial-temporal fusion, testing predictions against human ratings with correlation, error and ablation analyses.

More about the research

Without a reliable quality measure, developers cannot tell whether compression, transmission or capture choices are degrading the experience. This project builds new automated ways to score the quality of volumetric video, which represents people, objects and whole scenes in three dimensions, with attention to how it is perceived when multiple users share and move through the same virtual space.

Why it matters

Virtual reality is being used for remote collaboration, healthcare, education and entertainment, and its usefulness depends on whether users perceive the content as high quality. Reliable automated quality metrics for three-dimensional volumetric video could let developers tune compression and streaming without degrading the experience, and the planned public dataset of human ratings, eye-tracking, workload and motion-sickness measures gives other researchers a shared benchmark for immersive media.

Known grants

From NIH and NSF research grants. Labs often have other funding we can't see.

ERI: Perceptual Quality Assessment of Volumetric Videos in Immersive Virtual Reality

NSF · Jul 2026 – Jun 2028

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The school

Texas State University: 8 labs on PI Pages, $165M a year on research, 71 research doctorates a year.

More about Texas State University

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